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Tuesday, 24 November 2009

Evaluation. Print

For the research aspect, defining where the the package should be inform, instruct, promote or persuade was particularly good. I had collected a large amount of information for both the history, and primary research that could of taken the package in either direction. Each aspect was considered and if it was useful, developing ideas in each aspect to try and collecting feedback.

I have to admit production media in some areas was limited. Processes were researched and considered although I already had a clear idea on the look I wanted to produce for the final idea, through research of existing products and packaging that I felt worked for the design. I would of liked to include some more processes and experimented but with problems with time management, this wasn’t possible. This isn’t saying I’m not happy with the final design.

Idea development was good, experimenting largely with sketch models worked well, to make sure text was readable at the correct scale, labels at the right scale, enough room for information, clear enough and if colours worked well. Investigating existing packaging and techniques in order to produce function design.

Documentation, organisation and presentation of the work was good this year, kept with my large sheets way of working allowing ideas to be placed quickly and easily, boards weren’t a problem and containing information throughout my blog, which I found much more useful this module with separate blogs than just one. My one problem as the pdf. A new format for this particular module. I can see the point of it, its great to look over your work and self-assess although I felt I’ve missed some work with having to include everything. I suppose once I receive feedback, this will help improve my next module hand in, if it is implemented.

I feel my design was successful. The labels kept to the intentions and considerations I stated, followed an informed approach and included 2 print processes, which also kept to considerations I stated.

Monday, 9 November 2009








Sunday, 1 November 2009

Group tutorial preparation

1. What is professional / industrial experience?


Building a knowledge of a professional environment in existing practices, so you can improve your work ethic, professional decisions, learn from mistakes and build skills to help you in a suitable environment.


2. Why is professional / industrial experience important as part of PPD?


1. Because without experience, your development professionally as a designer is flawed.

2. You can't become a strong successful designer in the industry without actually seeing how its already done. You would just be creating in your own little world.

3. Industry requires you to have experience.. You are more likely to get a job at an agency or a project if you've done work before.

http://www.brainermagazine.com/pinboard/article/creative-profile-gavin-strange/

4. It helps you as a designer to help you make decisions in what you want to do. You might be ideas driven the work in an agency and find you work better as a proof expert/print tech..

5. You learn so much.


3. How do you gain professional / industrial experience and what form does it take?


1. Trial and error. Learn from mistakes.

2. Creating a client base/contact base. Save all the numbers/websites/emails of agencies and designers you have been in touch with for future reference.

3. Be accessible with a portfolio/blog so people can see up to date work, and show you are available to work.

Blog Home

4. Promote yourself! visit shows/galleries/studio visits and talk to people. Design for yourself, make yourself briefs and ask to work for people.

5. Live work, competitions help if you're no good at making yourself a brief and are usually a fresh way to work.

Don't Panic - Pure


4. What should you aim to gain from professional / industrial experience?


1. information to allow you to become a better designer.

2. Opinions from different creatives for you make decisions on your designs.

3. To learn more about graphic design, how you can earn from it.

4. How graphic design acts as a business, and more than just creating visual responses.

2

Friday, 2 October 2009

K.I.S.S.

I think I need a new way of working, I tend to over complicate things, I need to get back to basics and almost live to this phrase through my work. From my past year I found I worked well with restrictions and treated them as a challenge, so I will continue. Give the work its purpose, keep it functional, simple, and experiment with what you have.